Ok but needs more depth
The gameplay is way too limited for me. Only one attack per turn? Even Risk, a very simple game, lets you attack multiple territories. This game needs:
1. A more detailed combat screen showing the combat stats of each side.
2. Limit the movement of your heroes more (they can cross all of Europe in a single turn, making their attack completely unpredictable).
3. Let garrisons move to an adjacent friendly territory on their own (this solved the need for the campaign army using moves to gather garrisons)
4. More than one campaign army with unique heroes that have special attributes. Maybe you start with them, maybe you hire them...
5. Spying on enemy territories without attacking them first.
Devilchaser about
Medieval Heroes, v2.10